Details #29-35 (Depthcrawl24)
The details section of Xeric Sands is done! Here is the last week of deets.
I kinda realized that my 35th location should have been my 35th detail, so I'm reposting it. The last spot on the location list will be rewritten as a re-roll, à la the Stygian Library.
I also ended up swapping out the name from #28 for #32. #28 is now Psychedelic and #32 is Entrancing. A better fit I think.
You can also read the fourth week here.
29. Fertile
This area has undergone a terraforming project, beyond the scale of an oasis. Dunes and bare rock have become green hills and forests. The air is many degrees cooler than the surrounding desert. There is abundant fresh water, but insufficient for an industrial source.
30. Luminous
The area is sprinkled with glowing grains of sand. At night the terrain glows, and even during the day it sparkles. The light level here is always at least equivalent to the edge of torchlight.
31. Floating
Sand, rocks, critters, anything small enough and not tied down is inclined to float here. When the wind picks up the objects are easily blown out of the area. It is an unexplainable phenomenon (or at least it hasn't been convincingly explained yet).
Keep your purse strings drawn tightly and your pets on leash.
32. Entrancing
The terrain and sky are scintillating, shifting messes of colors and textures. The breeze feels sweet on the skin; the aridity enveloping.
Unless a conscious effort is made to break through the vibrating stupor, or perhaps a WIL save, the desire to leave is lost. While conscious, the still-affected will resist their relocation.
33. Fungal
An infectious mold is endemic to the soil of the area. After a wind storm, earthquake, or similar weather event, a STR save is required to avoid "desert fever."
Wanderers who contract desert fever should roll a d6 a week later.
d6 | Symptoms |
---|---|
1-4 | d6 STR and d6 DEX damage. |
5 | Above, plus no benefit from Short Rests until they have had a Full Rest (one week). |
6 | Both of the above, plus chronic injury— 1d6 WIL damage that does not heal from Full Rests. |
34. Doorway Out
A rocky hillock is set in the area, featuring a cave opening. At the back of the cave is an incongruous door, ajar.
d6 | Destination |
---|---|
1 | A village on the (other) edge of the desert. |
2 | A giant terrarium. |
3 | A desert museum display. |
4 | A sandy stretch of coastline. |
5 | A desert planet. |
6 | The cactus section of a plant shop. |
35. Shining Horizon
This far into the desert all sense of space and time slips through one's fingers. Winds blow, sands shift, light dances along the endless horizon. Going much further is surely an invitation to madness.
Itch Project Update!
I've added the Details to the PDF on my Itch.io page and raised the price accordingly.
The next step is to write up the Events table. I want to try to do this in an expedited fashion and I'm going to add it in for free, since I don't see it changing very much from the tables in the Gardens of Ynn and the Stygian Library. After that, it's on to encounters!