Loc: Trading Post
A small wooden shack covered in dust and sand. It is seemingly abandoned but is, in fact, inhabited by a desert trader. There is a 1-in-6 chance of a camel or mule team parked outside and a traveler conducting business inside. For every day spent in the location, there is another 1-in-6 chance of such a team arriving.
Roll twice on the following table for trade goods available. Roll an additional die if a camel or mule team is present.
d20 | Trade Good | Unit Price |
---|---|---|
1 | d6 barrels of water (1 week per barrel) | 1g |
2 | 2d6 sacks of rations (1 week per sack) | 20s |
3 | Assorted tools | 2s |
4 | d6 vials of anti-toxin | 15s |
5 | d6 flashbangs (DEX save vs. temp. blindness) | 20s |
6 | 1 prospector's map | 1g |
7 | 1 mule | 10s |
8 | 1 camel | 1g |
9 | 1 horse | 2g |
10 | 1 cart | 50s |
11 | 1 porter for hire | 10s/day |
12 | 1 guide for hire | 20s/day |
13 | 2d6 crude weapons (d6 B) | 1s |
14 | 1d6 hand weapons (d6) | 3s |
15 | 1d6 field weapons (d8 B) | 15s |
16 | 1 pristine rifle (d8) | 45s |
17 | 1 fine saber (d8) | 50s |
18 | 1 masterfully crafted leather handbag | 1g |
19 | 1 random treasure | ? |
20 | 1 lesser arcana from a far-off land | ? |