Andy's RPG blog

Loc: Trading Post

A small wooden shack covered in dust and sand. It is seemingly abandoned but is, in fact, inhabited by a desert trader. There is a 1-in-6 chance of a camel or mule team parked outside and a traveler conducting business inside. For every day spent in the location, there is another 1-in-6 chance of such a team arriving.

Roll twice on the following table for trade goods available. Roll an additional die if a camel or mule team is present.

d20 Trade Good Unit Price
1 d6 barrels of water (1 week per barrel) 1g
2 2d6 sacks of rations (1 week per sack) 20s
3 Assorted tools 2s
4 d6 vials of anti-toxin 15s
5 d6 flashbangs (DEX save vs. temp. blindness) 20s
6 1 prospector's map 1g
7 1 mule 10s
8 1 camel 1g
9 1 horse 2g
10 1 cart 50s
11 1 porter for hire 10s/day
12 1 guide for hire 20s/day
13 2d6 crude weapons (d6 B) 1s
14 1d6 hand weapons (d6) 3s
15 1d6 field weapons (d8 B) 15s
16 1 pristine rifle (d8) 45s
17 1 fine saber (d8) 50s
18 1 masterfully crafted leather handbag 1g
19 1 random treasure ?
20 1 lesser arcana from a far-off land ?

#depthcrawl24 #location