Loc: Tomb Complex
A massive structure built of stone blocks, covered in shining alabaster panels. Consult the following table for the shape of the structure and the number of tombs contained within.
Depth | Shape | Tombs |
---|---|---|
0-4 | Pyramid (d4) | 1 |
5-10 | Cube (d6) | 2 |
11-18 | Octahedron (d8) | 3 |
19-30 | Dodecahedron (d12) | 4 |
31-50 | Icosahedron (d20) | 5 |
Each tomb contains one ornately carved sarcophagus. If the sarcophagus is opened, roll on the following table for a curse effect. Inside each sarcophagus is one mummy and one random treasure.
d10 | Curse |
---|---|
1 | STR save vs. turning into a horned lizard |
2 | STR save vs. tomb rot (1d4 STR and 1d4 DEX damage per day) |
3 | DEX save vs. face-melting ray (d12, disfigurement) |
4 | DEX save vs. day-blindness ray |
5 | WIL save vs. going berserk against allies in tomb |
6 | WIL save vs. crawling into the sarcophagus and fighting to remain |
7 | Your sleep is plagued by nightmares (continuous fatigue affect starting after next sleep) |
8 | Water dribbles from your mouth any time you attempt to swallow it |
9 | Your valuables (items ≥ 1 gp and all metal coins) within the tomb complex crumble into dust |
10 | The mummy arises! |
Mummy
STR 16, DEX 9, WIL 12, 15 hp.
Driven to punish intruders and return to rest.
Attacks with claws (d6, tomb rot on Critical Damage). Unless the mummy's cloth wrap is burned, the mummy will regenerate the following dawn or dusk to stalk the intruders.
Tomb Rot
STR save, 1d4 STR and 1d4 DEX damage per day.