Andy's RPG blog

Appendix A2: OSR Procedural Hexcrawling

Old-school rules for procedurally generating a hexcrawl, based on Appendix A from Advanced Dungeons & Dragons. These tables can be used to produce an infrastructural layer on top of an existing terrain map.

You can also find these tables as a PDF on my Itch page:

Table I.: Periodic Check

d20 Result
1-3 Continue straight - check again in 1 hex
4-6 Obstacle (TABLE II.)
7-9 Side Path (TABLE III.) - check again in 1 hex
10-12 Path Turns (TABLE IV.) - check again in 1 hex
13-15 Settlement (TABLE V.) - check again after leaving
16-17 Dungeon (TABLE VI.) - check again after leaving
18 Dead End (check other directions for trails)
19 Ambush (as Wandering Monster)
20 Lair (as Wandering Monster)

Table II.: Obstacle

d20 Result
1-8 Guard post
9-15 Toll house
16-20 Gated wall

Table III.: Side Path

d20 Result
1-5 Left 60 degrees ahead
6-8 Left 60 degrees behind
9-13 Right 60 degrees ahead
14-16 Right 60 degrees behind
17-18 Forking Path (Y)
19-20 Crossroads (X)

Table III.A.: Path Width

d20 Result Details
1-8 Standard Road 1x
9-12 Highway 1½x
13-16 Maintained Trail ⅔x
17-18 Game Trail ½x
19-20 Special Passage TABLE III.B. and roll again

Table III.B.: Special Passage

d20 Result Details
1-6 10’ Stream 1-15: Bridged, 16-20: Obstacle
7-12 20’ River 1-10: Bridged, 11-15: Boat, 16-20: Obstacle
13-16 40’ River 1-10: Bridged, 11-15: Boat, 16-20: Obstacle
17-18 60’ River 1-10: Bridged, 11-15: Boat, 16-20: Obstacle
19-20 20’ Canyon 1-10: Bridged, 11-20: Obstacle

Table IV.: Path Turn

d20 Result
1-6 Left 60 degrees ahead
7-10 Left 60 degrees behind
11-16 Right 60 degrees ahead
17-20 Right 60 degrees behind

Roll path width on TABLE III.A.

Table V.: Settlement

d20 Result Details
1-3 Single dwelling Pop.: 1-12
4-6 Thorp Pop.: 20-80
7-9 Hamlet Pop.: 100-400
10-12 Village Pop.: 600-900
13-14 Town Pop.: 1,000-6,000
15 City Pop.: 10,000-60,000
16-17 Castle
18-20 Ruins TABLE V.A.

Table V.A.: Ruins

d20 Result
1-5 Single dwelling
6-7 Village
8 City
9-11 Castle
12-15 Shrine
16-20 Tomb

Table VI.: Dungeon Entrance

d20 Result
1-4 Cave
5-8 Chasm
9-11 Castle Ruins
12-14 Tomb Ruins
15-16 Shrine Ruins
17-18 Stone Doors
19 Step Pyramid
20 Tree Hollow

#dnd #hexcrawl #osr #procgen #solo-rpg